We have added all the new Siege of Orgrimmar raid bosses to our raid guide section, so they are ready for you on patch day!
Some are still a work in progress, especially since things can change from how we have tested them on the PTR, so any comments, suggestions and tips are greatly appreciated! I am continuing to add tips to them as I talk PTR with raiders from different guilds who have had different testing experience. Then I expect to be updating them on the fly as I progress through the raid on patch day, so be sure to hit reload if you are struggling on a boss.
We are also working on all the new trinket pages, and will have new weak auras for them as well, or feel free to share any of your own weak auras (and we would love to give you credit!)
The dreams Resto Shamans had of a half hour healing rain have been dashed. It now caps out at 40 seconds on the PTR with the Conductivity talent.
The time duration has been changing as well, from an additional 2 seconds per direct cast, to 3 seconds, to 4 seconds, to 6 seconds, and to a duration on the PTR seemingly affected by some mysterious Blizzard formula (mine currently says 1.57 seconds on the PTR).
The talent is definitely looking less desirable now with the 40 second cap on fights where the raid remains stacked.
Resto shamans have received a pretty nice change on the PTR, with Purification increasing the output healing rain by 100%.
This is a great change, and I can see that this change, combined with the newly redesigned Conductivity talent, will likely make conductivity be the go to talent for resto shamans in any site where the raid is primarily stacked up, or even for primarily melee heavy raids where you can easily drop healing rain on the tanks and melee and have it be there for the entire fight.
Healing rain was quite powerful for nonhealing Shaman specs, so it is nice that there is such an increase for the resto version of the spell, rather than it being nurfed.
They have also added the change that the Glyph of Healing Storm for Enhancement Shamans no longer increases healing rain.
A huge change hit the PTR for monks, with Revivals healing being reduced by 30%. This is a pretty significant change, and is getting lots of reaction on the forums. However many people see it as just being a way to compensate for the fact they couldn’t nurf monks mana costs.
But really, of all the healing cooldowns, Revival definitely was most bang for your buck. It didn’t require you to channel and it can easily hit for 5-6 million in healing if used on a 25 man raid that have the majority of players with pretty low health. and if you or any other healer class, and you happen to pop your cooldown the same time, chances are pretty good your output would be pretty low.
Later, blizzard also commented on the reasoning behind the change.
What was the reasoning behind the nerf to Revival (MW monk)
Because it was instant, it was significantly better than Tranquility or Divine Hymn. It solved too many challenges easily. (Source)
It will be interesting to see if anything else gets nurfed when it comes to monks in 5.4.
Along with the other changes made to Paladins so far in 5.4, Holy Paladins Holy Insights, which is there passive for healing spec, has been changed to increase the effectiveness of Eternal Flame, Light of Dawn & Word of Glory by 50%. On live, all healing effectiveness is increased by 25%, with no increase bonus to any healing spells.
There is a minor change that is been made to wild mushrooms. If you haven’t read up on the 5.4 changes to wild mushrooms, you should read Changes to Resto Druid Wild Mushrooms in 5.4 as there are Druids who have missed the initial changes made back in June.
The added change now is that there is a three second CD on both casting the wild mushrooms and blooming them. Pretty minor, and not entirely sure why they made the change unless it was a PVP related change.