There will be some changes made to health pools when Warlords of Draenor drops. There will no longer be a base health pool, but instead, a base stamina and more health is gained through stamina.
Now, absorbs can shield for ~10% of your health, instead of ~24% – more room for direct heals (3/3)
You guys are making incorrect assumptions about how much health pools are being squished. (Source)
Are the health levels we saw at Blizzcon not a good indicator?
Not sure what was in the BlizzCon build. Important bit: Base health is gone. All HP = Stam. (Source)
And how does that work with freshly created characters who have no gear? Dumb idea.
No gear doesn’t mean no Stamina. Characters have base Stamina. (Source)
Forgive me but I thought those things were exactly the same thing.
Nope, very different. (Source)
Can you link an explanation? The stuff I can find pairs the two terms together.
Not sure what you’re asking. There’s currently base health and base stam. Base health is going away. All health will be from stam (Source)
Saw the comments on stamina. How will this affect Tauren with their Endurance racial?
That’s why I previously said that the ones guaranteed to be changed were the hit, exp, and basehealth ones. It’ll be changed. (Source)
Blizzcon screenshots seem to show Player HP = STA x 25
I believe it reaches 30 HP per Sta at lvl 100. (Source)
This will be especially interesting to see how this affects raider health in WoD. I could see raiders sacrificing stam for stats on loot drops (based on ilevel, such as how some raiders will use a lower ilevel piece because it has a better stat allocation, which seems even more significant with the way loot drops next expansion, along with the no reforging), which means healers will have less of a health cushion for some raiders they are healing. And especially with blue gear people will start raiding with, this could be a pretty significant change.
It could also see all gear being funneled to tanks strictly for the health pool survivability aspect.