Changes to Garrosh Heirloom Weapons in 6.0

garroshThe heirloom weapons from Garrosh (flex, normal and heroic) will still be available in 6.0 – the pre-expansion pack patch that will last around 4-6 weeks prior to the release of Warlords of Draenor.  There are some changes planned for heirloom drops when 6.0 drops.

First, raid difficulties will change to the new structure, where Heroic becomes Mythic, Normal becomes Heroic and Flex becomes Normal.

Then, when a raider kills Garrosh on either Normal, Heroic or Mythic, they are guaranteed a 100% drop for a spec-appropriate heirloom weapon.  The drop rate for subsequent heirlooms will also be increased, although we do not know by how much.  However, for those after the guaranteed drop from the newly branded Mythic Garrosh (currently Heroic), keep in mind that it is also being reduced for a raid size of only 20, meaning there is much less room for carrying buyers and fewer of each guild’s raid group will be able to get in for those kills.

Once Warlords of Draenor launches, these Garrosh heirlooms will no longer be available, meaning many people won’t be able to complete a collection of heirlooms, regardless of which ilevel they are (Flex, Regular or Heroic).

For reference, here is MMO-Champion‘s handy heirloom list.


Heirloom drop rates are currently very low.   I have one heirloom weapon on my main – thankfully a heroic one – despite over a dozen kills.  Some guildies have 3+ while others have yet to see one drop.  It is also worth noting that for Resto Shamans, the first heirloom for your spec is the staff, and not one of the Main Hand or Off Hand options, so chances are good that Shamans might not get the Intellect Mace or Shield, which is unfortunate for those looking for a bit more flexibility when they are replacing weapons at level 100.

They have also confirmed that the drop rate for the Kor’kron Juggernaut, the Heroic Garrosh mount, will change to a rare drop rate when Warlords of Draenor is released.

And for those looking for Ahead of the Curve or Cutting Edge Feats of Strength, they will be removed in 6.0.

Siege of Orgrimmar Not Getting a Zone Wide Buff or Nerf


Raiders have been pretty used to seeing zone wide nerfs and buffs on current raiding tiers once the main progression race is over and less progressed guilds are still struggling to beat bosses.  Blizzard usually gives a raiding instance a zone wide buff, such as the DPS buff we saw in ICC or a zone wide nerf to boss health and damage, such as as we saw in Dragon Soul.

But even though this is an expansion ending raid tier, Blizzard confirms we will not see the same buff or nerf for Siege of Orgrimmar.  Instead, they plan to look at progression and make targeted nerfs instead.

The tweet was actually made last month, but MMO-Champion recently highlighted it, as it was something many people missed.

soobuffnerfConsidering we are looking at many more months of farming Siege of Orgrimmar, it is still going to make farm nights a challenge without a buff or nerf to help less progressed guilds along.

This will also likely make the market for heroic Garrosh mounts last longer since fewer guilds will be killing heroic Garrosh than might have done with a buff or nerf to the instance, which is good news for those who are killing heroic Garrosh easily enough that they can carry an extra body, but bad for those who were hoping for a nerf to be able to kill the boss.


Unleash Life can no longer empower Healing Rain

Using Unleash Life + Healing Rain has long been a major part of a Resto Shaman’s healing toolkit, but it is being changed in Warlords of Draenor.  Unleash Life will now only “increasing the effect of the Shaman’s next direct heal by 30%”.  This is a change from Live where it says “increasing the effect of the Shaman’s next direct heal or Healing Rain by 30%”.

For those hoping Shamans would see a buff to Healing Rain because of the change, no such luck.

Is the ULE-Healing Rain buff being built into the baseline spell, or is HR just effectively getting nerfed 30% from that change?
Do you not think Healing Rain needs a nerf, compared to live? (Celestalon)


Earth Shield can be placed multiple times on the same player

If you have ever played a Resto Shaman, you have probably played Earth Shield wars a time or two, especially if you happen to have more than 2 Resto Shamans in a raid.  So of course it makes perfect sense that when they are dropping the size of the raid that they make the change to allow multiple Earth Shields to stack on a target.

This change means you could have multiple Earth Shields on a single tank for high incoming damage parts of a fight and you don’t have to worry about accidentally overwriting another healer’s Earth Shield when you go to reapply it on a tank.

No mention of Earth Shield in the patch notes. Surely you are scrapping that, it’s such a pain with multiple Shamans!
Multiple Earth Shields can stack, not a pain. (Celestalon)
So you are changing Earth Shield so 2 can be on the same target at a time finally?
Yes. (Celestalon)

This change is a long time coming, but it is a shame they didn’t make the change long ago.