All secondary stats will be useful to healers

Other than armor, all stats will be useful to healers in Warlords of Draenor – although I can see armor sometimes being useful in specific situations (my undergeared healer had to STAM flask – yes, really – to survive later Accelerates on heroic Thok).

Will there be any secondary stats besides armor that will be useless to healers?
Nope, all secondaries besides Bonus Armor will be useful to healers. (Source)

From what I gather tank will have a unique secondary (armor) and healers (spirit), do DPS get a unique secondary?
Current plan is no. (Source)

Cya hit gems from swapping specs :)

Mistweaver monks can switch between fistweaving and healing easily in Warlords

With all the changes being made to Mistweaver monks (new stance for fistweaving, Crane Stance), Blizzard will make it easy to swap between the two stances.  The idea is that a Monk can easily switch when high damage unexpectedly goes out, or for phase changes, but not switch every few spells.

Is the intent with fist stance that you pick it and stay in it the whole fight or swap based on high/low damage phases?
Swap based on phase is fine. Swap in between every few GCDs is not fine. (Source)

That said, I am sure once PTR hits that people will be testing out the new stances to find the max healing output versus damage that will likely include some stance switching rotation, but even if that is the case, Blizzard could change it to be “less efficient”.

Mistweaver Monks to get new Crane Stance for Warlords of Draenor

Mistweavers will officially get a new healing stance specifically for fistweaving in Warlords of Draenor.  The new stance is called Crane Stance.

Monks will be able to switch between the two of them easily to be able to heal when the situation warrants it on the fly, then go back to fistweaving when things stabalize.

Are you removing stance of the fierce tiger for mistweavers/brewmasters in WoD?
Yes. Mistweavers get a new Crane stance for Fistweaving, in addition to Serpent stance. (Source)

Crane is healer, Serpent is dd, so why Serpent Stance is for healing and Crane’s is for damage? 
Honestly, because we switched Mistweavers to Serpent for aesthetic reasons during MoP development (Mistweaver heals = Jade color). (Source)
Funny story: Early on, Mistweaver heals were patterned after the Crane, so many of them were red. That felt somewhat odd… (1/2) (Source)
The oddest one was Spinning Crane Kick. It was red and had feathers flying out of it. It got nicknamed “Poultry Slaughter”. (2/2) (Source)

We had heard originally at the beginning of December about the new stances, but hadn’t heard much about it other than there would be two stances for Mistweavers, one for strictly healing while the other is for fistweaving.

Curious. Which is a larger concern going into 6.0, lack of control with Monk healing, or their lack of need for spirit. Also What do you plan on doing with fistweaving?
Both are large concerns that we intend to address. Preserving Fistweaving, but it’ll be a separate stance.

Wait wait wait, by seperate stance do you mean SotFT? Will FW be energy based?
No, new stance. No, still mana. No, not at all like Chakra.

Are you aiming to keep the same seamless fusion between DPS and healing. I miss 5.0 fw.
What do you mean by ‘seamless fusion’? If you mean Jab-Jab-Uplift, no. No cherrypicking.

The idea of stance dancing to do the same thing seems kind of daunting.  I never want to go back to Jab Jab Uplift, I just like how the two styles integrate easily.
The problem is cherrypicking. Don’t want to allow you to pick the best parts of both.
Thus, we need to have some cost to switching modes. Doesn’t take much; 1 GCD may suffice.

Would FW still maintain the “DPS healer” model that we were sold on? Will it be “viable?”
Yes. Separate stance allows us to balance it separately.

Is this going to make mistweaving gimped w/o stance swapping to fist?
Gimped? At what? Maximum HPS is purely Mistweaving, no Fistweaving.

Spellpower bonus will be very important for casters in Warlords of Draenor

While answering another question, Celestalon commented about the importance of Spellpower for casters and says the spellpower bonus is huge.  While spellpower has always been pretty important for healers, the impression I am getting is that healers are going to want to get those upgraded weapons asap – although in many guilds, raid leaders tend to prioritize weapons to DPS first over healers.

With changes being made to spirit and mana regen, it wouldn’t be surprising to see spellpower tied into mana regen somehow.

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

How many healers are hoping to get a great weapon early in WoD?  At the beginning of expansions, weapons and trinkets are always the slots that make the biggest difference for early healing when we are all sucking mana.

Raider health pools will come strictly from Stamina in WoD

There will be some changes made to health pools when Warlords of Draenor drops.  There will no longer be a base health pool, but instead, a base stamina and more health is gained through stamina.

Now, absorbs can shield for ~10% of your health, instead of ~24% – more room for direct heals (3/3)
You guys are making incorrect assumptions about how much health pools are being squished. (Source)

Are the health levels we saw at Blizzcon not a good indicator?

Not sure what was in the BlizzCon build. Important bit: Base health is gone. All HP = Stam. (Source)

And how does that work with freshly created characters who have no gear? Dumb idea.

No gear doesn’t mean no Stamina. Characters have base Stamina. (Source)

Forgive me but I thought those things were exactly the same thing.

Nope, very different. (Source)

Can you link an explanation? The stuff I can find pairs the two terms together.
Not sure what you’re asking. There’s currently base health and base stam. Base health is going away. All health will be from stam (Source)

Saw the comments on stamina. How will this affect Tauren with their Endurance racial?
That’s why I previously said that the ones guaranteed to be changed were the hit, exp, and basehealth ones. It’ll be changed. (Source)

Blizzcon screenshots seem to show Player HP = STA x 25
I believe it reaches 30 HP per Sta at lvl 100. (Source)

This will be especially interesting to see how this affects raider health in WoD. I could see raiders sacrificing stam for stats on loot drops (based on ilevel, such as how some raiders will use a lower ilevel piece because it has a better stat allocation, which seems even more significant with the way loot drops next expansion, along with the no reforging), which means healers will have less of a health cushion for some raiders they are healing.  And especially with blue gear people will start raiding with, this could be a pretty significant change.

It could also see all gear being funneled to tanks strictly for the health pool survivability aspect.

Mistweaver Monk pure healing will all be in the form of channelling

Another tidbit about the upcoming Mistweaver Monk healing changes, is that for straight healing (ie. not in fistweaving mode), healers will be channeling to get the highest HPS.

On Twitter, Blizzard dropped a few more tidbits about healing changes.

Would FW still maintain the “DPS healer” model that we were sold on? Will it be “viable?”
Yes. Separate stance allows us to balance it separately. (Source)

Is this going to make mistweaving gimped w/o stance swapping to fist?
Gimped? At what? Maximum HPS is purely Mistweaving, no Fistweaving. (Source)

So to clarify… If I want to heal I have to channel?
If you want to do maximum HPS, yes, Mistweavers gameplay involves channeling. (Source)

Just to add to this, what do you plan on doing with fistweaving?
Both are large concerns that we intend to address. Preserving Fistweaving, but it’ll be a separate stance. (Source)

Wait wait wait, by seperate stance do you mean SotFT? Will FW be energy based?
No, new stance. No, still mana. No, not at all like Chakra. (Source)

Are you aiming to keep the same seamless fusion between DPS and healing. I miss 5.0 fw. 
What do you mean by ‘seamless fusion’? If you mean Jab-Jab-Uplift, no. No cherrypicking. (Source)

Monks are looking more and more like the healing class that will be undergoing the most amount of changes.

Many updates on Holy Pally Tier 100 talents

There have been many teens about the new Holy Pally tier talents and how things like the different Seals work.  Here is all the scoop via Twitter.

Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way. (Source)

Seal of Faith=terrible talent, scrap it
I suppose that’s better feedback than none at all, but reasoning and thoughts would be even better. (Source)

Unless you give holy a reliable baseline dps HP generator. /4

Assume you have access to all of the spec’s builders/finishers that you want. (Source)

Holy does not have a reliable dps builder.We have to spec SH for Judgment to grant HP&crusader strike is not reliable

How is Crusader Strike not reliable? (Source)

We don’t have melee mechanics immunity for one.

OK, what if you did, with Seal of Faith? (Source)

I’d spec the talent to gain said immunity and use Insight anyway.

I sincerely doubt that you’d give up your other lvl 100 talents for that. Could make it only work while active. (Source)

Can seal swap dance if required on dangerous mechanic. Besides lvl 100 talents for H Pala = bad/situational

Let’s try to back up a step. Don’t get stuck in ‘how’ nitpicking. Feedback on the general intent of the talent? (Source)

The biggest issue is that, as a paladin, DPS-based healing doesn’t feeling natural.

How so? It’d be new functionality that you’re not used to, but that could be said for anything. (Source)

Talenting into Stance Dancing just sounds horrible period in both feel and power.

The intent is no dancing. It’s a committed thing. (Source)

You can’t really expect a healer not to dance, too many variables in a fight

You can expect them not to dance if they aren’t able to. (Source)

While Paladins seem to love or hate the new talents (although double Beacons is pretty awesome for two tank fights), they are hinting a bit that we might see some changes upcoming.

Disc Priest bug fixed with Power Word: Barrier

power word barrier 600If you noticed something weird with how Power Word: Barrier was affecting targets under it, and people getting interupted when it was placed, it is a bug that has now been hotfixed.

  • Resolved an issue that caused Power Word: Barrier’s damage reduction effect to not apply properly to players under various conditions.

Hopefully it didn’t hurt too many people working on progression.

Healer changes in 5.4.2

The 5.4.2 patch is hitting on Tuesday December 10th, but there is nothing much in the way of healer changes.  You will now be able to send account bound items – such as Timeless Isle gear – to alts on different servers, which should help those who may have their mains on one server, but a collection of alts spread out on different servers.  This also allows BOA gear to be sent cross-realm, so if you have BOA gear spread out across realms, you can easily use it to level now.

This won’t be the last patch prior to Warlords of Draenor, so we can expect to see more changes in an upcoming patch closer to the release date.